Players
2 playersSECTION 03
Tabletop product / design archive
Locky Picky
A compact, two-player lock-picking game about memory, deduction, and deciding when to push your luck.
Play time
About 15 minutesComplexity
Light / 1 of 5Product state
Where this edition stands.
The concept is being retained until there is a dated reason to reopen testing. The public page documents the design work without implying an active playtest campaign.
Read the complete design record ↗Designed around
Core product principles.
- 01No traditional hands
- 02A compact card count
- 03Use both sides of each card
- 04Create tension through memory, deduction, and push-your-luck decisions
Inside the build
What shaped the current product.
- 01
Built and tested multiple card-and-dice approaches to representing pins, picks, and tension.
- 02
Ran repeated playtests from July through December 2024.
- 03
Used observed confusion, memory load, and weak tool choices to drive changes to the pick system and terminology.
Tabletop updates
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