SECTION 03

Tabletop product / design archive

Keepers of the Star Core

A tactical looter-shooter board game with cooperative missions, competitive combat, distinct classes, and persistent character progression.

01

Players

1–3 cooperative / up to 6 competitive
02

Play time

30–45 minute core modes; longer raids
03

Complexity

Accessible core with advanced build depth

Product state

Where this edition stands.

The design is being retained without consuming current portfolio capacity. Its rules, playtests, and design diary remain a record of a substantial earlier system.

Read the complete design record ↗

Designed around

Core product principles.

  • 01One system for cooperative and competitive play
  • 02Preserve the loot chase
  • 03Distinct classes and ability fantasies
  • 04Permanent character progression
  • 05Replayable missions with room for solo and cooperative play

Inside the build

What shaped the current product.

  1. 01

    Developed shared combat foundations for PVE and PVP modes.

  2. 02

    Tested weapon differentiation, combat flow, movement, and the learning experience.

  3. 03

    Used playtest feedback to identify the need for shorter first turns, clearer weapon indicators, and a more scaffolded tutorial.