Players
1–3 cooperative / up to 6 competitiveSECTION 03
Tabletop product / design archive
Keepers of the Star Core
A tactical looter-shooter board game with cooperative missions, competitive combat, distinct classes, and persistent character progression.
Play time
30–45 minute core modes; longer raidsComplexity
Accessible core with advanced build depthProduct state
Where this edition stands.
The design is being retained without consuming current portfolio capacity. Its rules, playtests, and design diary remain a record of a substantial earlier system.
Read the complete design record ↗Designed around
Core product principles.
- 01One system for cooperative and competitive play
- 02Preserve the loot chase
- 03Distinct classes and ability fantasies
- 04Permanent character progression
- 05Replayable missions with room for solo and cooperative play
Inside the build
What shaped the current product.
- 01
Developed shared combat foundations for PVE and PVP modes.
- 02
Tested weapon differentiation, combat flow, movement, and the learning experience.
- 03
Used playtest feedback to identify the need for shorter first turns, clearer weapon indicators, and a more scaffolded tutorial.
Tabletop updates
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